[LIGHTING]
LIT_MULT = 1.5
SPECULAR_MULT = 1
CAR_LIGHTS_LIT_MULT = 1

[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini

[GRASS_FX]
GRASS_MATERIALS=GRASS, rastMat
OCCLUDING_MESHES=cone?;NurbsPath.013
MASK_MAIN_THRESHOLD=-1
MASK_RED_THRESHOLD=0
MASK_MIN_LUMINANCE=-1
MASK_MAX_LUMINANCE=1
SHAPE_SIZE=2
SHAPE_TIDY=0	
TEXTURE_GRID=20,0

[Material_Water]
Type=LAKE
Materials=WATER
UseNormalMapTwice=1

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
MATERIALS=LIGHT,lamps
KEY_0=ksEmissive
VALUE_0=255,255,255,0.3
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_1]
ACTIVE=1
MATERIALS=TREES.001
KEY_0=ksDiffuse
VALUE_0=0
KEY_1=ksAmbient
VALUE_1=0.8

[LIGHT_SERIES_0]
ACTIVE=1
MATERIALS=LIGHT
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=300
RANGE_GRADIENT_OFFSET=0.3
FADE_AT=350
FADE_SMOOTH=30
CLUSTER_THRESHOLD=0
COLOR=255,255,255,0.01
SINGLE_FREQUENCY=0
CONDITION=NIGHT_SMOOTH
